I finished at Frontier as Lead Artist on an unannounced mobile title but most of my time was as Senior Environment Artist split between Kinect Disneyland Adventures (KDA) and The Outsider. On KDA I was responsible for owning 5 out of 15 Attractions (including the main showcase Peter Pan ride in London) as well as supporting direction to the more junior artists on the remainder. I was the most senior environment artist on the project acting as lead when my lead was unavailable. I worked with minimal Art Direction and worked closely with design to create beautiful Disneyland game worlds autonomously.
I was responsible for much of the technical pipeline at Frontier, pushing with the tech art team to an early PBR style engine as well as helping to develop tools with the coding team and owning much of the naming convention, portalization and convex hull systems.
The day to day asset creation included: Modelling, texture creation, material generation, prop placement and visual style definition.